CLUSTER APPLE-NATIVE-PORT · 15 ENTRIES · EARLIEST ENTRY 2026-09-04
Apple Silicon game recompilations
This cluster consists of native macOS ports of classic games (N64, Call of Duty 2, Call of Duty 4) that require user-provided ROMs or game data and run on Apple Silicon via Metal. The cluster's dated history is too thin to read a shape from; it predates the index or its members are undated. Among its members, cod4-macos leads with 2 stars, while cod2-silicon and KnifeEdgeRecomp have 0 stars.
Entry timeline
ENTRY TIMELINE
Each bar is the month a member carries, which is a creation date where the source published one and a crawl date otherwise. Nothing in the index was found before 11 August 2026, and coverage broadened sharply on 14–15 August, so a bar from then on reports how much we found that month, not how much was built; an earlier bar reports how far back a member's own source dated it — not how long we have been watching.
Members by activity
Activity signals, not revenue.
Build origin · 1 ai-built · 3 hand-coded · 11 unlabelled
Operator · 10 hobby · 1 indie · 1 open source · 3 unlabelled
Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 15 listed below. Unlabelled means nothing has decided yet — not that the answer is small.
- 01goldeneye-native41★1 mo—open sourceNative port of GoldenEye 007 for Windows, macOS, and Linux from N64 decompilation with mouse/keyboard, high resolutions, and mods.
- 02IsaacRecomp12★1 day—ai-builthobbyNative recompilation of a Flash game that lets owners play it at higher frame rate and resolution without an emulator.
- 03CrossOver-GPTK-Patcher13★28 days—indiemacOS utility that replaces the Game Porting Toolkit build inside CrossOver and sets up DLSS to MetalFX.
- 04prince-of-persia-macos5★2 days—hobbyNative macOS game port of a classic DOS platformer with exact-state save and load that restores the world, timers, and audio.
- 05cod4-macos2★22 days—hobbyNative Apple Silicon port of Call of Duty 4 multiplayer client rendered with Metal, requiring no Wine.
- 06dungeon-siege-macos1★7 days—hobbyUtility that lets owners of Dungeon Siege run their copy natively on Apple Silicon Macs, with multiplayer and expansion support.
- 07Odysseus1★6 days—hobbyGame port that runs Super Mario Odyssey natively on iPhone and Apple Silicon Macs at high frame rates without an emulator.
- 08cod2-silicon0★9 days—hand-codedhobbyNative Mac port that lets players run Call of Duty 2 multiplayer on Apple silicon with licensed game data.
- 09OpenCE-macOS0★3 days—hobbyA macOS game that runs Halo: Combat Evolved natively on Apple silicon from a user-supplied Xbox disc image.
- 10chromatron-remake0★4 dayslivehand-codedhobbyNative macOS remake of classic laser puzzle games that recreates the original levels, sprites, and gameplay for modern Apple computers.
- 11star-trek-bridge-simulator0★6 days—hobbyNative macOS game client that recreates Star Trek Bridge Commander's Quick Battle mode with live bridge visuals and voice, using the player's own game assets.
- 12KnifeEdgeRecomp0★18 days—hand-codedhobbyNative macOS port of an N64 game that runs from a user-provided ROM, enabling playable experience on Apple Silicon.
- 13AppleIIEmulator2★1 mo—A native macOS emulator for the Apple II computer, simulating the 6502 processor, video, disk drive, and speaker hardware.
- 14flashback0★1 mo—Native macOS app for playing classic Flash, Shockwave, Java, and offline HTML games with a curated game catalog.
- 15NUKEHOUR-on-Mac0★1 moliveReal-time strategy game for Apple Silicon Macs that requires players to import data from a legally owned copy of the original game.
Ranked by traction, highest first, and paged 20 at a time — this is a window on the cluster, never the whole of it. Ties are broken by a stable id so a product cannot appear on two pages or fall between them. Browse every cluster.