CLUSTER CLASSROOM-BANK-ECONOMY · 5 ENTRIES · EARLIEST ENTRY 2026-09-24

Classroom economy and marketing games

This cluster comprises web-based classroom games that simulate economies and marketing competitions, allowing teachers to manage student accounts, points, jobs, quests, banks, teams, and real-time scoring. The cluster's dated history is too thin to read a shape from -- it predates the index or its members are undated. Finclass-community leads on traction with 2 stars, while dalkom-marketing-game and sebit-2027 trail with 0 stars each.

Entry timeline

ENTRY TIMELINE

AUG 2026: 1SEP 2026: 2OCT 2026: 2
AUG 2026OCT 2026

Members by activity

Activity signals, not revenue.

Build origin · 1 ai-built · 4 unlabelled

Operator · 1 hobby · 4 unlabelled

Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 5 listed below. Unlabelled means nothing has decided yet — not that the answer is small.

  1. 01finclass-community2★13 days—Classroom economics app with student accounts, missions, bank, taxes, and markets for teachers running a class economy.
  2. 02dalkom-marketing-game0★25 days—Web app for classroom marketing games with team management, real-time scoring, and instructor controls.
  3. 03sebit-20270★16 days—hobbyWeb-based classroom economy game where teachers manage students, points, jobs, quests, a bank, and snack rewards.
  4. 04chinese-QR-pay0★29 daysliveClassroom web app that simulates QR payments, converting reward points into virtual currency for shopping and Chinese conversation practice.
  5. 05Samhällsekonomiska Spel - Hem0★unknownliveai-builtEducational web app offering games about economics and society for Swedish learners.