CLUSTER GAME-BUSINESS-CLASSROOM · 8 ENTRIES · EARLIEST ENTRY 2026-09-19

Multiplayer business learning games

This cluster consists of browser-based multiplayer classroom games that teach business concepts such as co-creation, make-or-buy, open innovation, and governance through team-based, timed competitions. The cluster's dated history is too thin to read a shape from, as it has no dated entries before the index start, indicating it either predates the index or its members are undated. Traction is negligible, with all leading products (LastCEO_V5, LastCEO.V4, LastCEO.V3) showing zero stars, so no product has emerged as a clear leader.

Entry timeline

ENTRY TIMELINE

SEP 2026: 6OCT 2026: 2
SEP 2026OCT 2026

Members by activity

Activity signals, not revenue.

Build origin · 8 unlabelled

Operator · 7 hobby · 1 commercial

Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 8 listed below. Unlabelled means nothing has decided yet — not that the answer is small.

  1. 01ledgerlens0★10 days—hobbyOnline multiplayer game that teaches accounting and financial reporting through firm management, live showdowns, and rankings.
  2. 0209-algorithm-jury0★14 dayslivehobbyWeb-based discussion game for students that presents nine AI governance dilemmas, weighs policy tradeoffs, and generates attention maps.
  3. 03les-6-etapes0★1 molivecommercialEducational game that teaches the stages of starting a business by sorting actions, supporting offline solo play and classroom competitions via links or QR codes.
  4. 04LastCEO.V40★29 dayslivehobbyBrowser multiplayer game that runs a board meeting for business students to practice governance decisions.
  5. 05LastCEO.V20★29 dayslivehobbyMultiplayer classroom game where student teams play a horror-themed board meeting to learn business governance and innovation.
  6. 06LastCEO_V50★27 dayslivehobbyMultiplayer classroom game where student teams make governance decisions and co-create innovations to learn business concepts.
  7. 07LastCEO.V30★29 dayslivehobbyBrowser-based classroom game in which student teams collaborate on business decisions and submit innovations during timed rounds.
  8. 08LastCEO0★29 dayslivehobbyBrowser-based multiplayer classroom game that teaches co-creation, make-or-buy, and open innovation concepts through team competition.