CLUSTER GAME-PLAYERS-MULTIPLAYER · 5 ENTRIES · EARLIEST ENTRY 2015-07-08

Multiplayer cell-eating games

This cluster comprises real-time multiplayer games where players control cells, eat others to grow, and avoid being consumed, with implementations as browser games, a client for Windows/macOS/Android, and a Java client. The dated history before the index start includes only 3 entries, too thin to discern a shape—the cluster likely predates the index or has undated members. Traction leaders (SlimeGame, PetriDishJavaClient, Agar.io) each show 0 stars, so no member leads noticeably in activity.

Entry timeline

ENTRY TIMELINE

JUL 2015: 1MAR 2020: 1NOV 2025: 1SEP 2026: 1OCT 2026: 1
JUL 2015OCT 2026

Members by activity

Activity signals, not revenue.

Build origin · 2 hand-coded · 3 unlabelled

Operator · 2 hobby · 1 indie · 1 commercial · 1 open source

Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 5 listed below. Unlabelled means nothing has decided yet — not that the answer is small.

  1. 01game0★11 days—hobbyMultiplayer browser game in which players eat cells on a shared board that includes food, bots, and viruses.
  2. 02PetriDishJavaClient0★1 moliveindieMultiplayer cell-eating game client that lets players compete online in real time, available for Windows, macOS, and Android.
  3. 03Agar.io0★5 molivehand-codedcommercialOnline multiplayer game in which players control a cell, eat other players to grow larger, and avoid being consumed by bigger cells.
  4. 04agario-multiplayer-game0★11 mostale—hobbyMultiplayer browser game where players control growing cells competing to consume others on a shared authoritative game server.
  5. 05Virus Attack0★6 yrabandonedlivehand-codedopen sourceGame that casts the player as an immune cell defending a body cell from invading viruses.