CLUSTER GAME-TAC-TIC-2 · 4 ENTRIES · EARLIEST ENTRY 2026-08-15

Tic-tac-toe game platforms

The cluster comprises tic-tac-toe implementations across web, desktop, and Slack environments, including AI opponents, multiplayer, leaderboards, and several rule variations. The six dated entries before the index start are scattered across early 2025 and late 2025–mid 2026, showing no clear pattern or velocity. All traction leaders show zero activity stars, indicating no member has gained meaningful followings.

Entry timeline

ENTRY TIMELINE

AUG 2026: 3OCT 2026: 1
AUG 2026OCT 2026

Members by activity

Activity signals, not revenue.

Build origin · 4 unlabelled

Operator · 3 hobby · 1 unlabelled

Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 4 listed below. Unlabelled means nothing has decided yet — not that the answer is small.

  1. 01Tic-Tac-Toe0★16 days—hobbyWeb game of tic-tac-toe against an AI opponent with login, persistent scoring, leaderboard, and game history replay.
  2. 02tictactoe-railway0★2 mo—hobbyWeb game where players compete at tic-tac-toe against an unbeatable AI or another person, with logins and a leaderboard.
  3. 03Tittacto0★2 mo—hobbyWeb game of tic-tac-toe with user accounts, an unbeatable AI opponent, two-player mode, and live win-loss leaderboards.
  4. 04Impossible tic-tac-toe0★unknownliveWeb game of tic-tac-toe in which players face an unbeatable AI opponent.