CLUSTER GAMIFIED-LANGUAGE-LEARNING · 24 ENTRIES · EARLIEST ENTRY 2026-06-08

Gamified language learning apps

This cluster comprises gamified language learning applications that teach vocabulary and grammar through interactive, game-like lessons and track learner progress. The dated history before the index start shows one entry in July 2014, one in March 2022, and the remaining seven entries concentrated between November 2025 and June 2026, with the highest single-month count of three in June 2026. The products with the strongest traction signal are kodo-learning-platform, linguaforge, and chiha_ge, each at 0 stars.

Entry timeline

ENTRY TIMELINE

MAY 2021: 1MAR 2022: 1OCT 2024: 1NOV 2025: 1JAN 2026: 1MAR 2026: 1MAY 2026: 1JUN 2026: 2AUG 2026: 9SEP 2026: 2OCT 2026: 4
MAY 2021OCT 2026

Members by activity

Activity signals, not revenue.

Build origin · 3 ai-built · 1 unlabelled

Operator · 2 hobby · 2 unlabelled

Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 4 listed below. Unlabelled means nothing has decided yet — not that the answer is small.

  1. 21Lingora0★4 moliveGamified language learning app that teaches vocabulary and grammar through interactive game mechanics.
  2. 22lex-lingo-quest0★10 mostaleliveai-builtGamified web app that helps learners build vocabulary and language skills through quest-based challenges and exercises.
  3. 23English Adventure Hub0★unknownliveai-builthobbyGamified learning platform that turns English practice into interactive games for students in grades 3 to 7.
  4. 24Duolingo Clone made with Cursor Composer and Claude AI0★unknownliveai-builthobbyLanguage learning web app that teaches vocabulary and grammar through gamified interactive lessons.