CLUSTER GLSL-SHADERS-ACROSS · 17 ENTRIES · EARLIEST ENTRY 2008-07-19
Shader authoring and visual effects tools
This cluster covers tools for writing, previewing, and applying shaders and visual effects, including desktop and browser editors, game-enhancement injectors, and live-coding environments. Entries appear intermittently across the years from 2008 to 2026, with single products landing in scattered months and no clear frequency trend. The traction leader is reshade-alternative with 150 stars, far ahead of ThreeBrowserStudio (18 stars) and Fracture (0 stars).
Entry timeline
ENTRY TIMELINE
Each bar is the month a member carries, which is a creation date where the source published one and a crawl date otherwise. Nothing in the index was found before 11 August 2026, and coverage broadened sharply on 14–15 August, so a bar from then on reports how much we found that month, not how much was built; an earlier bar reports how far back a member's own source dated it — not how long we have been watching.
Members by activity
Activity signals, not revenue.
Build origin · 6 hand-coded · 11 unlabelled
Operator · 2 hobby · 1 indie · 11 open source · 3 unlabelled
Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 17 listed below. Unlabelled means nothing has decided yet — not that the answer is small.
- 01reshade-alternative150★1 moliveopen sourceTool that injects shaders to enhance game visuals and graphics settings on Windows.
- 02ShadeVk4★15 dayslivehobbyDesktop shader playground that lets shader developers view and live-edit Vulkan shaders written in GLSL, HLSL, and Slang.
- 03vscode-3d1★3 dayslivehobbyVS Code extension that lets 3D developers preview, animate, generate, optimize, and diff GLB/glTF models with AI-assisted quality checks.
- 04Shader-Visualizer-Constructor0★17 daysliveDesktop node-based visual editor that lets creators build audio-reactive animated shader effects by connecting modular nodes.
- 05Fracture0★4 molivehand-codedopen sourceDesktop tool that creates fractured, mirror-like views of windows and desktops, letting users resize, modify, and apply shaders to the selections.
- 06vtex20★4 moliveopen sourceTool that converts and edits Valve Texture Format (VTF) files for use in games.
- 07PopcornFX Editor0★1 moliveopen sourceVisual effects editor for designing real-time particle and shader effects that plug into game engines for developers and technical artists.
- 08Shader Editor0★5 molivehand-codedopen sourceAndroid app that creates and edits GLSL shaders and applies them as live wallpapers.
- 09kodelife0★1 yrabandonedliveopen sourceReal-time shader editing application that lets artists live-code GPU graphics for visual performances and prototyping.
- 10Ogre Sample Browser0★2 yrabandonedliveopen sourceDemo application that showcases a graphics rendering engine's capabilities and tests compatibility with different graphics drivers.
- 11WgShadertoy0★2 yrabandonedlivehand-codedopen sourceDesktop application that lets users write and preview WGSL shaders in real time, saving shader and texture data in a custom file format.
- 12unity-editor-lts-webgl0★6 yrabandonedlivehand-codedopen sourceDeveloper tool that compiles Unity projects to the WebGL platform.
- 13SHADERed0★5 yrabandonedlivehand-codedopen sourceTool for creating and testing HLSL and GLSL shaders across platforms.
- 14shadermaker0★11 yrabandonedlivehand-codedopen sourceCross-platform editor for GLSL shaders with a simple interface.
- 15Shader patterns0★unknownliveWeb app that displays and animates procedural shader patterns for creative visual effects.
- 16Arkestra Studio — ISF Shader Editor0★unknownliveindieBrowser editor for building, previewing, and publishing AI-generated visual shaders, usable standalone or paired with a companion desktop app.
- 17LUMEN, the generative shader studio0★unknownliveWeb app that generates looping abstract shader art, letting users randomize, fine-tune, share design codes, and export PNG, video, or GIF.
Ranked by traction, highest first, and paged 20 at a time — this is a window on the cluster, never the whole of it. Ties are broken by a stable id so a product cannot appear on two pages or fall between them. Browse every cluster.