CLUSTER TIME-SCREEN-DISTRACTING-2 · 13 ENTRIES · EARLIEST ENTRY 2025-09-29
Gamified screen-time lock apps
These products gamify screen-time reduction by locking distracting apps until users complete real-world quests, earning time credits or rewards. Entries appear sporadically from September 2022, with a concentration of activity in the first half of 2026 before the index start. All three traction leaders—Blob, Luma, and BePresent—show zero stars, so no clear traction leader emerges.
Entry timeline
ENTRY TIMELINE
Each bar is the month a member carries, which is a creation date where the source published one and a crawl date otherwise. Nothing in the index was found before 11 August 2026, and coverage broadened sharply on 14–15 August, so a bar from then on reports how much we found that month, not how much was built; an earlier bar reports how far back a member's own source dated it — not how long we have been watching.
Members by activity
Activity signals, not revenue.
Build origin · 13 unlabelled
Operator · 4 commercial · 9 unlabelled
Two labels per entry, never collapsed into one: how it was built, and who stands behind it. Counted over the 13 listed below. Unlabelled means nothing has decided yet — not that the answer is small.
- 01Luma: Earn Your Screen Time0★1 moliveScreen time app that locks distracting apps until users complete real-life quests and earn time credits through verified activities.
- 02Atosuma: Earn Screen Time0★1 moliveiOS app that locks distracting apps until the user finishes focus time to earn keys that unlock screen time.
- 03BePresent: Screen Time Control0★29 dayslivecommercialMobile app that blocks distracting apps, gamifies screen-time reduction, and lets users compete with friends to earn real-life rewards for staying present.
- 04Journey: Screen Time Control0★2 molivecommercialGamifies screen time reduction by locking distracting apps until real-world habit quests are completed.
- 05Unrot: Screen Time Battery0★12 dayslivecommercialMobile app that locks distracting apps behind a coin system earned by completing real-life activities like walking or studying.
- 06DOPPY - Screen Time Blocker0★2 moliveMobile app that turns reducing screen time into a game where staying off distracting apps earns rewards, streaks, and character progression.
- 07Screenguard: Limit Screen Time0★1 molivecommercialScreen time app that rewards real-life tasks with coins used to unlock distracting apps for limited time.
- 08Earned - Screen Time0★3 moliveMobile app that locks selected apps until the user completes a timed task, then grants a limited screen-time window as a reward.
- 09LostAura - Screentime Control0★3 moliveScreen time control app that locks distracting apps until users complete physical, mental, or social challenges to earn access.
- 10EndTheRot - Earn Screen Time0★4 moliveGamified screen-time app that locks distracting apps until users complete real-world tasks and spend earned points on screen time or rewards.
- 11RotStop: Screen Time Blocker0★6 moliveScreen-time blocker that gamifies focus with a credit economy, a brain score, and mandatory friction before unlocking apps.
- 12Lockie: Screen Time and Focus0★8 mostaleliveScreen-time app that quizzes users before opening distracting apps, earning minutes of access for answering correctly, to make scrolling intentional.
- 13Screencat - Screen Time Pet0★1 yrabandonedliveMobile app that gamifies screen-time blocking by locking distracting apps and rewarding users with coins to unlock apps or buy virtual cat accessories.
Ranked by traction, highest first, and paged 20 at a time — this is a window on the cluster, never the whole of it. Ties are broken by a stable id so a product cannot appear on two pages or fall between them. Browse every cluster.